class moderngl_window.context.base.window.WindowConfig(ctx: Context | None = None, wnd: BaseWindow | None = None, timer: BaseTimer | None = None, **kwargs: Any)[source]

Bases: object

Creating a WindowConfig instance is the simplest interface this library provides to open and window, handle inputs and provide simple shortcut method for loading basic resources. It’s appropriate for projects with basic needs.

Example:

import moderngl_window

class MyConfig(moderngl_window.WindowConfig):
    gl_version = (3, 3)
    window_size = (1920, 1080)
    aspect_ratio = 16 / 9
    title = "My Config"
    resizable = False
    samples = 8

    def __init__(self, **kwargs):
        super().__init__(**kwargs)
        # Do other initialization here

    def on_render(self, time: float, frametime: float):
        # Render stuff here with ModernGL

    def on_resize(self, width: int, height: int):
        print("Window was resized. buffer size is {} x {}".format(width, height))

    def on_mouse_position_event(self, x, y, dx, dy):
        print("Mouse position:", x, y)

    def on_mouse_press_event(self, x, y, button):
        print("Mouse button {} pressed at {}, {}".format(button, x, y))

    def on_mouse_release_event(self, x: int, y: int, button: int):
        print("Mouse button {} released at {}, {}".format(button, x, y))

    def on_key_event(self, key, action, modifiers):
        print(key, action, modifiers)
classmethod add_arguments(parser: ArgumentParser) None[source]

Add arguments to default argument parser. Add arguments using add_argument(..).

Parameters:

parser (ArgumentParser) – The default argument parser.

argv: Namespace | None = None

The parsed command line arguments.

aspect_ratio = 1.7777777777777777

The enforced aspect ratio of the viewport. When specified back borders will be calculated both vertically and horizontally if needed.

This property can be set to None to disable the fixed viewport system.

# Default value
aspect_ratio = 16 / 9
assign_event_callbacks() None[source]

Look for methods in the class instance and assign them to callbacks. This method is call by __init__.

clear_color = (0.0, 0.0, 0.0, 0.0)

The color the active framebuffer is cleared with. This attribute is expected to be in the form of (r, g, b, a) in the range [0.0, 1.0]

If the value is None the screen will not be cleared every frame.

# Default value
clear_color = (0.0, 0.0, 0.0, 0.0)
# Disable screen clearing
clear_color = None
cursor = True

Determines if the mouse cursor should be visible inside the window. If enabled on some platforms

# Default value
cursor = True
fullscreen = False

Open the window in fullscreen mode.

# Default value
fullscreen = False
gl_version = (3, 3)

The minimum required OpenGL version required

# Default value
gl_version = (3, 3)
hidden_window_framerate_limit = 30

The framerate limit for hidden windows. This is useful for windows that should not render at full speed when hidden. On some platforms the render loop can spike to thousands of frames per second when hidden eating up battery life on laptops.

A value less than 0 will disable the framerate limit. Otherwise the the value is a suggested limit in frames per second.

classmethod init_mgl_context() Context | None[source]

Can be implemented to control the creation of the moderngl context.

The window calls this method first during context creation. If not context is returned the window will create its own.

load_binary(path: str, **kwargs: Any) bytes[source]

Load a file in binary mode.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Parameters:
  • path (str) – Path to the file relative to search directories

  • **kwargs – Additional parameters to DataDescription

Returns:

The byte data of the file

Return type:

bytes

load_compute_shader(path: str, defines: dict[str, Any] | None = None, **kwargs: Any) ComputeShader[source]

Loads a compute shader.

Parameters:
  • path (str) – Path to a single glsl file

  • defines (dict) – #define values to replace in the shader source. Example: {'VALUE1': 10, 'VALUE2': '3.1415'}.

Returns:

The compute shader

Return type:

moderngl.ComputeShader

load_json(path: str, **kwargs: Any) dict[str, Any][source]

Load a json file

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Parameters:
  • path (str) – Path to the file relative to search directories

  • **kwargs – Additional parameters to DataDescription

Returns:

Contents of the json file

Return type:

dict

load_program(path: str | None = None, vertex_shader: str | None = None, geometry_shader: str | None = None, fragment_shader: str | None = None, tess_control_shader: str | None = None, tess_evaluation_shader: str | None = None, defines: dict[str, Any] | None = None, varyings: list[str] | None = None) Program[source]

Loads a shader program.

Note that path should only be used if all shaders are defined in the same glsl file separated by defines.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Keyword Arguments:
  • path (str) – Path to a single glsl file

  • vertex_shader (str) – Path to vertex shader

  • geometry_shader (str) – Path to geometry shader

  • fragment_shader (str) – Path to fragment shader

  • tess_control_shader (str) – Path to tessellation control shader

  • tess_evaluation_shader (str) – Path to tessellation eval shader

  • defines (dict) – #define values to replace in the shader source. Example: {'VALUE1': 10, 'VALUE2': '3.1415'}.

  • varyings (list[str]) – Out attribute names for transform shaders

Returns:

The program instance

Return type:

moderngl.Program

load_scene(path: str, cache: bool = False, attr_names: type[~moderngl_window.geometry.attributes.AttributeNames] = <class 'moderngl_window.geometry.attributes.AttributeNames'>, kind: str | None = None, **kwargs: ~typing.Any) Scene[source]

Loads a scene.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Keyword Arguments:
  • path (str) – Path to the file relative to search directories

  • cache (str) – Use the loader caching system if present

  • attr_names (AttributeNames) – Attrib name config

  • kind (str) – Override loader kind

  • **kwargs – Additional parameters to SceneDescription

Returns:

The scene instance

Return type:

Scene

load_text(path: str, **kwargs: Any) str[source]

Load a text file.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Parameters:
  • path (str) – Path to the file relative to search directories

  • **kwargs – Additional parameters to DataDescription

Returns:

Contents of the text file

Return type:

str

load_texture_2d(path: str, flip: bool = True, flip_x: bool = False, flip_y: bool = True, mipmap: bool = False, mipmap_levels: tuple[int, int] | None = None, anisotropy: float = 1.0, **kwargs: Any) Texture[source]

Loads a 2D texture.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Parameters:

path (str) – Path to the texture relative to search directories

Keyword Arguments:
  • flip (boolean) – (Use `flip_y) Flip the image vertically (top to bottom)

  • flip_x (boolean) – Flip the image horizontally (left to right)

  • flip_y (boolean) – Flip the image vertically (top to bottom)

  • mipmap (bool) – Generate mipmaps. Will generate max possible levels unless mipmap_levels is defined.

  • mipmap_levels (tuple) – (base, max_level) controlling mipmap generation. When defined the mipmap parameter is automatically True

  • anisotropy (float) – Number of samples for anisotropic filtering

  • **kwargs – Additional parameters to TextureDescription

Returns:

Texture instance

Return type:

moderngl.Texture

load_texture_array(path: str, layers: int = 0, flip: bool = True, mipmap: bool = False, mipmap_levels: tuple[int, int] | None = None, anisotropy: float = 1.0, **kwargs: Any) TextureArray[source]

Loads a texture array.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Parameters:

path (str) – Path to the texture relative to search directories

Keyword Arguments:
  • layers (int) – How many layers to split the texture into vertically

  • flip (boolean) – Flip the image horizontally

  • mipmap (bool) – Generate mipmaps. Will generate max possible levels unless mipmap_levels is defined.

  • mipmap_levels (tuple) – (base, max_level) controlling mipmap generation. When defined the mipmap parameter is automatically True

  • anisotropy (float) – Number of samples for anisotropic filtering

  • **kwargs – Additional parameters to TextureDescription

Returns:

The texture instance

Return type:

moderngl.TextureArray

load_texture_cube(pos_x: str = '', pos_y: str = '', pos_z: str = '', neg_x: str = '', neg_y: str = '', neg_z: str = '', flip: bool = False, flip_x: bool = False, flip_y: bool = False, mipmap: bool = False, mipmap_levels: tuple[int, int] | None = None, anisotropy: float = 1.0, **kwargs: Any) TextureCube[source]

Loads a texture cube.

If the path is relative the resource system is used expecting one or more resource directories to be registered first. Absolute paths will attempt to load the file directly.

Keyword Arguments:
  • pos_x (str) – Path to texture representing positive x face

  • pos_y (str) – Path to texture representing positive y face

  • pos_z (str) – Path to texture representing positive z face

  • neg_x (str) – Path to texture representing negative x face

  • neg_y (str) – Path to texture representing negative y face

  • neg_z (str) – Path to texture representing negative z face

  • flip (boolean) – (Use flip_y)Flip the image vertically (top to bottom)

  • flip_x (boolean) – Flip the image horizontally (left to right)

  • flip_y (boolean) – Flip the image vertically (top to bottom)

  • mipmap (bool) – Generate mipmaps. Will generate max possible levels unless mipmap_levels is defined.

  • mipmap_levels (tuple) – (base, max_level) controlling mipmap generation. When defined the mipmap parameter is automatically True

  • anisotropy (float) – Number of samples for anisotropic filtering

  • **kwargs – Additional parameters to TextureDescription

Returns:

Texture instance

Return type:

moderngl.TextureCube

log_level = 20

Sets the log level for this library using the standard logging module.

# Default value
log_level = logging.INFO
on_close() None[source]

Called when the window is about to close

on_files_dropped_event(x: int, y: int, paths: list[str]) None[source]

Called when files dropped onto the window

Parameters:
  • x (int) – X location in window where file was dropped

  • y (int) – Y location in window where file was dropped

  • paths (list) – List of file paths dropped

on_iconify(iconified: bool) None[source]

Called when the window is minimized/iconified or restored from this state

Parameters:

iconified (bool) – If True the window is iconified/minimized. Otherwise restored.

on_key_event(key: Any, action: Any, modifiers: KeyModifiers) None[source]

Called for every key press and release. Depending on the library used, key events may trigger repeating events during the pressed duration based on the configured key repeat on the users operating system.

Parameters:
  • key – The key that was press. Compare with self.wnd.keys.

  • action – self.wnd.keys.ACTION_PRESS or ACTION_RELEASE

  • modifiers – Modifier state for shift, ctrl and alt

on_mouse_drag_event(x: int, y: int, dx: int, dy: int) None[source]

Called when the mouse is moved while a button is pressed.

Parameters:
  • x (int) – X position of the mouse cursor

  • y (int) – Y position of the mouse cursor

  • dx (int) – X delta position

  • dy (int) – Y delta position

on_mouse_position_event(x: int, y: int, dx: int, dy: int) None[source]

Reports the current mouse cursor position in the window

Parameters:
  • x (int) – X position of the mouse cursor

  • y (int) – Y position of the mouse cursor

  • dx (int) – X delta position

  • dy (int) – Y delta position

on_mouse_press_event(x: int, y: int, button: int) None[source]

Called when a mouse button in pressed

Parameters:
  • x (int) – X position the press occurred

  • y (int) – Y position the press occurred

  • button (int) – 1 = Left button, 2 = right button

on_mouse_release_event(x: int, y: int, button: int) None[source]

Called when a mouse button in released

Parameters:
  • x (int) – X position the release occurred

  • y (int) – Y position the release occurred

  • button (int) – 1 = Left button, 2 = right button

on_mouse_scroll_event(x_offset: float, y_offset: float) None[source]

Called when the mouse wheel is scrolled.

Some input devices also support horizontal scrolling, but vertical scrolling is fairly universal.

Parameters:
  • x_offset (int) – X scroll offset

  • y_offset (int) – Y scroll offset

on_render(time: float, frame_time: float) None[source]

Renders the assigned effect

Parameters:
  • time (float) – Current time in seconds

  • frame_time (float) – Delta time from last frame in seconds

on_resize(width: int, height: int) None[source]

Called every time the window is resized in case the we need to do internal adjustments.

Parameters:
  • width (int) – width in buffer size (not window size)

  • height (int) – height in buffer size (not window size)

on_unicode_char_entered(char: str) None[source]

Called when the user entered a unicode character.

Parameters:

char (str) – The character entered

resizable = True

Determines of the window should be resizable

# Default value
resizable = True
resource_dir = None

Absolute path to your resource directory containing textures, scenes, shaders/programs or data files. The load_ methods in this class will look for resources in this path. This attribute can be a str or a pathlib.Path.

# Default value
resource_dir = None
classmethod run() None[source]

Shortcut for running a WindowConfig.

This executes the following code:

import moderngl_window
moderngl_window.run_window_config(cls)
samples = 0

Number of samples to use in multisampling.

# Default value
samples = 4
title = 'Example'

Title of the window

# Default value
title = "Example"
visible = True

Determines if the window should be visible when created

# Default value
visible = True
vsync = True

Enable or disable vsync.

# Default value
vsync = True
window_size = (1280, 720)

Size of the window.

# Default value
window_size = (1280, 720)
class moderngl_window.context.base.window.BaseWindow(title: str = 'ModernGL', gl_version: tuple[int, int] = (3, 3), size: tuple[int, int] = (1280, 720), resizable: bool = True, visible: bool = True, fullscreen: bool = False, vsync: bool = True, aspect_ratio: float | None = None, samples: int = 0, cursor: bool = True, backend: str | None = None, context_creation_func: Callable[[], Context | None] | None = None, **kwargs: Any)[source]

Bases: object

Helper base class for a generic window implementation

property aspect_ratio: float

The current aspect ratio of the window. If a fixed aspect ratio was passed to the window initializer this value will always be returned. Otherwise width / height will be returned.

This property is read only.

Type:

float

property backend: str | None

Name of the context backend.

This is None unless a backend is explicitly specified during context creation. The main use case for this is to enable EGL in headless mode.

property buffer_height: int

the current window buffer height

Type:

int

property buffer_size: tuple[int, int]

tuple with the current window buffer size

Type:

tuple[int, int]

property buffer_width: int

the current window buffer width

Type:

int

clear(red: float = 0.0, green: float = 0.0, blue: float = 0.0, alpha: float = 0.0, depth: float = 1.0, viewport: tuple[int, int, int, int] | None = None) None[source]

Binds and clears the default framebuffer

Parameters:
  • red (float) – color component

  • green (float) – color component

  • blue (float) – color component

  • alpha (float) – alpha component

  • depth (float) – depth value

  • viewport (tuple) – The viewport

close() None[source]

Signal for the window to close

property close_func: Callable[[], None]

Get or set the close callable

Type:

callable

property config: WindowConfig | None

Get or det the current WindowConfig instance

Assigning a WindowConfig instance will automatically set up the necessary event callback methods:

window.config = window_config_instance
convert_window_coordinates(x: int, y: int, x_flipped: bool = False, y_flipped: bool = False) tuple[int, int][source]

Convert window coordinates to top-left coordinate space. The default origin is the top left corner of the window.

  • If you are converting from bottom origin coordinates use x_flipped=True

  • If you are converting from right origin coordinates use y_flipped=True

Parameters:
  • x_flipped (bool)

  • y_flipped (bool)

Returns:

tuple (x, y) of converted window coordinates

property ctx: Context

The ModernGL context for the window

Type:

moderngl.Context

property cursor: bool

Should the mouse cursor be visible inside the window?

This property can also be assigned to:

# Disable cursor
window.cursor = False
Type:

bool

destroy() None[source]

A library specific destroy method is required

property exit_key: Any

Get or set the exit/close key for the window.

Pressing this key will close the window.

By default the ESCAPE is set, but this can be overridden or disabled:

# Default exit key
window.exit_key = window.keys.ESCAPE

# Set some other random exit key
window.exit_key = window.keys.Q

# Disable the exit key
window.exit_key = None
property fbo: Framebuffer

The default framebuffer

Type:

moderngl.Framebuffer

property files_dropped_event_func: Callable[[int, int, list[str | Path]], None]

Get or set the files_dropped callable

Type:

callable

property fixed_aspect_ratio: float | None

The fixed aspect ratio for the window.

Can be set to None to disable fixed aspect ratio making the aspect ratio adjust to the actual window size

This will affects how the viewport is calculated and the reported value from the aspect_ratio property:

# Enabled fixed aspect ratio
window.fixed_aspect_ratio = 16 / 9

# Disable fixed aspect ratio
window.fixed_aspect_ratio = None
Type:

float

property frames: int

Number of frames rendered

Type:

int

property fullscreen: bool

Window is in fullscreen mode

Type:

bool

property fullscreen_key: Any

Get or set the fullscreen toggle key for the window.

Pressing this key will toggle fullscreen for the window.

By default this is set to F11, but this can be overridden or disabled:

# Default fullscreen key
window.fullscreen_key = window.keys.F11

# Set some other random fullscreen key
window.fullscreen_key = window.keys.F

# Disable the fullscreen key
window.fullscreen_key = None
property gl_version: tuple[int, int]

(major, minor) required OpenGL version

Type:

tuple[int, int]

property gl_version_code: int

Generates the version code integer for the selected OpenGL version.

gl_version (4, 1) returns 410

Type:

int

property headless: bool

Is the window headless?

Type:

bool

property height: int

The current window height

Type:

int

property hidden: bool

Window is hidden

Type:

bool

hide() None[source]

Hide the window

property iconify_func: Callable[[bool], None]

Get or set ehe iconify/show/hide callable

Type:

callable

init_mgl_context() None[source]

Create or assign a ModernGL context. If no context is supplied a context will be created using the window’s gl_version.

Keyword Arguments:

ctx – An optional custom ModernGL context

property is_closing: bool

Is the window about to close?

Type:

bool

is_key_pressed(key: str) bool[source]

Returns: The press state of a key

property key_event_func: Callable[[str | int, int, KeyModifiers], None]

Get or set the key_event callable

Type:

callable

keys

Window specific key constants

alias of BaseKeys

property modifiers: KeyModifiers

(KeyModifiers) The current keyboard modifiers

mouse

Mouse button enum

alias of MouseButtons

property mouse_drag_event_func: Callable[[int, int, int, int], None]

Get or set the mouse_drag callable

Type:

callable

property mouse_exclusivity: bool

If mouse exclusivity is enabled.

When you enable mouse-exclusive mode, the mouse cursor is no longer available. It is not merely hidden – no amount of mouse movement will make it leave your application. This is for example useful when you don’t want the mouse leaving the screen when rotating a 3d scene.

This property can also be set:

window.mouse_exclusivity = True
Type:

bool

property mouse_position_event_func: Callable[[int, int, int, int], None]

Get or set the mouse_position callable

Type:

callable

property mouse_press_event_func: Callable[[int, int, int], None]

Get or set the mouse_press callable

Type:

callable

property mouse_release_event_func: Callable[[int, int, int], None]

Get or set the mouse_release callable

Type:

callable

property mouse_scroll_event_func: Callable[[float, float], None]

Get or set the mouse_scroll_event calable

Type:

callable

property mouse_states: MouseButtonStates

Mouse button state structure.

The current mouse button states.

window.mouse_buttons.left
window.mouse_buttons.right
window.mouse_buttons.middle
Type:

MouseButtonStates

name = 'base'

Name of the window. For example pyglet, glfw

property on_generic_event_func: Callable[[int, int, int, int], None] | None

Get or set the on_generic_event callable used to funnel all non-processed events

Type:

callable

property pixel_ratio: float

The framebuffer/window size ratio

Type:

float

property position: tuple[int, int]

The current window position.

This property can also be set to move the window:

# Move window to 100, 100
window.position = 100, 100
Type:

tuple[int, int]

print_context_info() None[source]

Prints moderngl context info.

render(time: float = 0.0, frame_time: float = 0.0) None[source]

Renders a frame by calling the configured render callback

Keyword Arguments:
  • time (float) – Current time in seconds

  • frame_time (float) – Delta time from last frame in seconds

property render_func: Callable[[float, float], None]

The render callable

This property can also be used to assign a callable.

Type:

callable

property resizable: bool

Window is resizable

Type:

bool

resize(width: int, height: int) None[source]

Should be called every time window is resized so the example can adapt to the new size if needed

property resize_func: Callable[[int, int], None]

Get or set the resize callable

Type:

callable

property samples: int

Number of Multisample anti-aliasing (MSAA) samples

Type:

float

set_default_viewport() None[source]

Calculates the and sets the viewport based on window configuration.

The viewport will based on the configured fixed aspect ratio if set. If no fixed aspect ratio is set the viewport will be scaled to the entire window size regardless of size.

Will add black borders and center the viewport if the window do not match the configured viewport (fixed only)

set_icon(icon_path: str) None[source]

Sets the window icon to the given path

Parameters:

icon_path (str) – path to the icon

show() None[source]

Show the window

property size: tuple[int, int]

current window size.

This property also support assignment:

# Resize the window to 1000 x 1000
window.size = 1000, 1000
Type:

tuple[int, int]

swap_buffers() None[source]

Library specific buffer swap method. Must be overridden.

property title: str

Window title.

This property can also be set:

window.title = "New Title"
Type:

str

property unicode_char_entered_func: Callable[[str], None]

Get or set the unicode_char_entered callable

Type:

callable

use() None[source]

Bind the window’s framebuffer

property viewport: tuple[int, int, int, int]

current window viewport

Type:

tuple[int, int, int, int]

property viewport_height: int

The height of the viewport

Equivalent to self.viewport[3].

Type:

int

property viewport_size: tuple[int, int]

Size of the viewport.

Equivalent to self.viewport[2], self.viewport[3]

Type:

tuple[int,int]

property viewport_width: int

The width of the viewport.

Equivalent to self.viewport[2].

Type:

int

property visible: bool

Window is visible

Type:

bool

property vsync: bool

vertical sync enabled/disabled

Type:

bool

property width: int

The current window width

Type:

int

class moderngl_window.context.base.BaseKeys[source]

Namespace for mapping key constants. This is simply a template for what keys should be mapped for all window libraries

A: Any = 'undefined'
ACTION_PRESS: Any = 'ACTION_PRESS'
ACTION_RELEASE: Any = 'ACTION_RELEASE'
B: Any = 'undefined'
BACKSLASH: Any = 'undefined'
BACKSPACE: Any = 'undefined'
C: Any = 'undefined'
CAPS_LOCK: Any = 'undefined'
COMMA: Any = 'undefined'
D: Any = 'undefined'
DELETE: Any = 'undefined'
DOWN: Any = 'undefined'
E: Any = 'undefined'
END: Any = 'undefined'
ENTER: Any = 'undefined'
EQUAL: Any = 'undefined'
ESCAPE: Any = 'undefined'
F: Any = 'undefined'
F1: Any = 'undefined'
F10: Any = 'undefined'
F11: Any = 'undefined'
F12: Any = 'undefined'
F2: Any = 'undefined'
F3: Any = 'undefined'
F4: Any = 'undefined'
F5: Any = 'undefined'
F6: Any = 'undefined'
F7: Any = 'undefined'
F8: Any = 'undefined'
F9: Any = 'undefined'
G: Any = 'undefined'
H: Any = 'undefined'
HOME: Any = 'undefined'
I: Any = 'undefined'
INSERT: Any = 'undefined'
J: Any = 'undefined'
K: Any = 'undefined'
L: Any = 'undefined'
LEFT: Any = 'undefined'
LEFT_BRACKET: Any = 'undefined'
LEFT_CTRL: Any = 'undefined'
LEFT_SHIFT: Any = 'undefined'
M: Any = 'undefined'
MINUS: Any = 'undefined'
N: Any = 'undefined'
NUMBER_0: Any = 'undefined'
NUMBER_1: Any = 'undefined'
NUMBER_2: Any = 'undefined'
NUMBER_3: Any = 'undefined'
NUMBER_4: Any = 'undefined'
NUMBER_5: Any = 'undefined'
NUMBER_6: Any = 'undefined'
NUMBER_7: Any = 'undefined'
NUMBER_8: Any = 'undefined'
NUMBER_9: Any = 'undefined'
NUMPAD_0: Any = 'undefined'
NUMPAD_1: Any = 'undefined'
NUMPAD_2: Any = 'undefined'
NUMPAD_3: Any = 'undefined'
NUMPAD_4: Any = 'undefined'
NUMPAD_5: Any = 'undefined'
NUMPAD_6: Any = 'undefined'
NUMPAD_7: Any = 'undefined'
NUMPAD_8: Any = 'undefined'
NUMPAD_9: Any = 'undefined'
O: Any = 'undefined'
P: Any = 'undefined'
PAGE_DOWN: Any = 'undefined'
PAGE_UP: Any = 'undefined'
PERIOD: Any = 'undefined'
Q: Any = 'undefined'
R: Any = 'undefined'
RIGHT: Any = 'undefined'
RIGHT_BRACKET: Any = 'undefined'
RIGHT_SHIFT: Any = 'undefined'
S: Any = 'undefined'
SEMICOLON: Any = 'undefined'
SLASH: Any = 'undefined'
SPACE: Any = 'undefined'
T: Any = 'undefined'
TAB: Any = 'undefined'
U: Any = 'undefined'
UP: Any = 'undefined'
V: Any = 'undefined'
W: Any = 'undefined'
X: Any = 'undefined'
Y: Any = 'undefined'
Z: Any = 'undefined'